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Case study

RALIFY. ONE PLATFORM. TWO LANGUAGES.

Building a connected English and Arabic gaming destination around reusable content and living game Worlds.

THE DELIVERY AT A GLANCE

One product, two reading directions

English LTR ↔ Arabic RTL

Live bilingual foundations; personal saves remain on the device, not a cross-device account.

Editorial summary of the published case study—not a product screenshot or a performance claim.
CLIENT / BRAND

Ralify

DISCIPLINETechnologies
RELATIONSHIP

L’AGENCE-owned venture

How we got thereExplore the decisions and delivery details

The starting point

Ralify’s brand promise required a product that could connect news, game knowledge and discovery across English and Arabic. L’AGENCE developed the platform as part of its owned media venture.

The challenge

The experience needed to handle different reading directions, multiple content types and a growing set of games. A conventional chronological archive could not provide the lasting structure required for guides, characters, locations and related coverage.

The decision

Build custom website experiences around structured content relationships. Keep English and Arabic as separate publishing records, and create repeatable World modules that organise the same kinds of information across different games.

The system

The public platform brings together Stories, Worlds, Universes, Guides, Videos and Wiki entries. World pages connect a game overview with related reporting and Explore destinations. The language experience combines English left-to-right presentation with Arabic right-to-left presentation.

The delivery

We built modular discovery surfaces, World and Universe experiences, connected knowledge sections and bilingual navigation. The live My Ralify surface also offers device-local following, saved coverage and reading history, with its storage behaviour explained to visitors.

The result

The English and Arabic homepages are live, and the GTA VI World connects visitors to news, guides and structured Explore sections. This is an early-access product with continuing work on content coverage, localisation consistency and reliability.

Additional project notes

Build the content model before multiplying pages. The platform separates timely Stories from longer-lived game destinations. A World can bring reporting, guides and knowledge together without asking visitors to reconstruct the subject through search alone. Language is part of product design. English and Arabic require their own presentation and editorial handling. Separate language records support independent headlines and destinations, while the interface accommodates different reading directions. Ongoing quality checks remain necessary across shared components. A useful starting point for personalisation. The current public My Ralify experience lets visitors follow interests, save coverage and revisit reading history on their device. Its explicit storage message sets a clear expectation; this study does not claim cross-device account synchronisation. A foundation to maintain. The delivered work demonstrates a reusable publishing structure and connected visitor journeys. It does not claim a measured uplift in engagement or that every World has the same depth of content.

ANOTHER PERSPECTIVE

Continue
the collection.

Ralify brand mark
TechnologiesOWNED VENTURE

RALIFY. BUILDING THE NEWSROOM ENGINE.

Connecting discovery, classification, translation and publishing with review controls and recoverable workflows.

Ralify brand mark
AgencyOWNED VENTURE

RALIFY. A HOME FOR GAMERS.

Defining a clear promise for a bilingual gaming brand—and turning it into a product people can navigate.

BACK TO THE COLLECTIONSelected work

The thinking. Made tangible.